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Skyworld Free Download [hack]

  • nitmaressichoke
  • Sep 12, 2019
  • 13 min read

Updated: Mar 11, 2020





















































About This Game SkyworldClaim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine.Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness.Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.Conquer a range of unique Skyworlds in a story-based campaignManage your population, buildings & resources right in the VR worldCommand your forces in addictive real-time battlesUse your own spells to turn the tide of battle!Research and upgrade a full roster of army units & legendariesSelect your battle arena of choice and compete in 1v1 online matches 7aa9394dea Title: SkyworldGenre: Indie, StrategyDeveloper:Vertigo Games, Wolfdog InteractivePublisher:Vertigo GamesFranchise:SkyworldRelease Date: 17 Oct, 2017 Skyworld Free Download [hack] Not a whole lot of meat on this bone.It's fairly good looking and plays smoothly enough but it doesn't offer a great deal of play value solo. The mechanics of playing a RTS in VR are also not easy to pick up as in the heat of tough battles it is far easier to fumble over the VR controls than with a 2D RTS.Will likely never bother to finish the game as my interest was lost after the third solo mission.. Simple, somewhat fun, but not very deep game. My review is negative, but I would recommend people try the game, they have tried to fix some of the issues. It's still very slow.First notes: I saw no way to change the handedness of the controllers - which matters in combat - and while there are five avatars (no color swap), only one is androgynous or female. I'm not sure I'd hand this game to my little sister. There are subtitles, but they vanish when the speaking stops, and you can't grab them or scroll through them, so they're a bit useless if you actually need them.Otherwise it has a decent VR interface for the turn-based board game and real-time combat, making it an excellent entry-level game. The graphics are cute, solid, but the world's interaction is poorly explained. You sit (or stand) at a round table holding a 'skyworld': A basic play map. You have a castle on the map and the map has several sections around the rim. This is laid out in hexagon tiles, only a few per zone you can interact with. In these few tiles, you get to build a strategic building to provide resources: Wood for more buildings, Food for more workers, Stone for fortifications, Iron for upgrading, and Magic for new types of units. All the resources are used in upgrading 'cards' which are the spell actions you can take as your general in combat. The spell actions have a set cost in mana, and you have a 'mana bar' although Mana was just a number on your wrist. Combat is real-time, between the turns.It plays much like a card game, laying out tiles (buildings) and summoning and moving your general to interact with the other player. There seems to be no reason to ever not go straight for the enemy general, as more tiles means more resources which means quicker winning; if you defeat a general you get to destroy all the buildings in that zone as well. No reason to leave them burning, it's decorative.I haven't yet encountered maps that are anything but straight-lines. The maps themselves are adorable, with physics reactions when you bump objects, but nearly all of it is cosmetic. You interact with very little of the map itself. The field combat is tower-defense without any building and troops are just spells you cast over time. Not very strategic. But it at least did not have a huge amount of micro-management, which is a serious flaw in other options of late. Your soldiers charge off into a predictable, if sometimes not the direction you would want; and your buildings always produce what they produce without being fobbed or throttled.The tutorial level says to 'grab' things: Sometimes it means use the trigger, like to select a button, building, or lever; other times it means to swipe the controller like a scoop. While the second usage is novel - and if I played this game deeper, I'd wish more things did it, I wish it was explained as it took me a couple minute just to open the first menu without dropping it!The game doesn't really take much advantage of the VR environment, as you're usually straight-on to the map, just like you were sitting at the computer. While it allows roomscale, it does nothing with those features. The scoop and draw is interesting. That you have to reset your control panels every game is an annoyance.The tutorial also leaves out details like: -Your food cost has to be paid before your income. -If your workers get upset at you, their growth value will stagnate, leaving you further behind.-It doesn't explain how to sort cards to your general.-It barely explains how the sky cannons work in the battle-It doesn't explain that cards you upgrade get more costly to release in battle - don't upgrade everything!Without these details, the difficulty somewhat spikes mid-campaign. The 'and you get further behind' part is a flaw in many strategy games, but usually it's not such a flat 'you will always be worse off' tradeoff.I'm happy with it, but I doubt I'll play it too often, it's not very deep and has that fatal falling behind flaw: That's no fun in a multi-player game. I paid $30 for it, and honestly, I've gotten more for my money in a 3DS game, but if the balance and maps were deeper, I'd happily pay twice that.As it is, though, the game suffers from the basic strategy game steamroller problem and the endless ending problem. I'm not sure what they intend, but at release, it's not okay to play with friends. The combat is just too random, upgrading is sometimes a downgrade, and you can't see anyone's score during the battles.There's also no way to restart a map once you've started it, even if it's clear you're going to lose. Lastly, the game crashes while idling. I have no idea why. And it's the only game to fritz out while I'm using TPCast. Very annoying and it's making it hard to play the game further.Six people found this review useful before I added the bit about TPCast.. If you are looking for a traditonal RTS experience like Starcraft, Warcraft, or Age of Empires... This game will not give you it. I don't say that as a negative thing, but as someone who played a ton of Starcraft as a kid and Starcraft 2 as a teenager in ranked, AI, campaign, etc.... This game is nothing like those. I also played Landfall (Oculus Rift game) that is sort of similar since they market it as an RTS, but it's actually more of a twinstick and this game has a lot more depth than Landfall and plays more like a real RTS.I would say Skyworld most closely relates to a mix of Clash of Clans and Civilization's Revolution (the dumbed down Civ)...The campaign so far has some nice voice acting and to do well and be efficient it has some strategy, but for someone who has raged in the Ranked gauntlet of Starcraft 2, it is nowhere at the level of micromanagement or strategic depth of a real RTS.There is a card system during battle where you can take cards you have selected and upgraded and play them. There is a set pattern (you actually set it yourself) in which you receive cards. So you always know what your next card will be.I'm halfway through the campaign (8 levels, and I just beat level 4, 1st level is Tutorial) and they still haven't allowed me to use all of the cards. I've only seen about 10 of the total 20.There are several resources....Wood - for building buildings\/towersStone - towers\/castleIron - upgrades and researching new cards (units)Magic - upgrades and researching new cardsGold - upgrading towers\/castle, healing your damaged base\/general, upgrading and researching new cards....Food - upkeep of your workers and can be used to generate new workers if you give them extra foodThere seems to be a balancing act between taxing your workers for gold and feeding them... If you don't tax them you make no gold for the turn, but they can be happy and it will give you a new worker. If you tax them too much they are unhappy and you lose a worker.Food is similar, where if you feed them extra food you can gain new workers, or if you feed them nothing you lose a worker.You can also just do the normal amount of gold\/food and not gain or lose any workers.There is some strategy since you need more workers fast and you need to get new areas to build more mills to get more food to manage upkeep and continue expanding your resource gain per turn....The combat is simplistic and you'll notice some cards are pretty terrible compared to others... You simply play your units and there are 3 lanes in the battlefield. You have 2 towers and a base. In the middle of the maps if your units cross it you then get an extra turret that shoots the enemies towers\/bases until they have units that cross that same middle of the battlefield and they capture it.Perhaps, in multiplayer this makes for more of an interesting mechanic, but basically all I've seen it do is increase your ability to wreck your opponent when you are ahead... I've gotten to a point where the enemy really isn't even competitive since my cards are just too good and I'm playing on normal difficulty...I enjoy the game and expect to get about 7 hours of gameplay... I haven't really had to repeat missions except at the very beginning when I mess up the first 3-4 turns and don't have the correct resources. For $30.00 I believe this game is worth it. $40 is pushing it. I really wish they made it $30.00 standard price and maybe $20-$25 on sale.TLDR : If you are expecting something like Age of Empires or Starcraft you should pass. If you are okay with a casual, polished, simple, and fun game with RTS elements you will enjoy it. The polish is fantastic in a sea of early access games.. Skyworld is a great mix of turn-based city management, mixed with real-time strategy and TCG. The controls feel natural as you interact with your miniature world, and the ability to upgrade things as you go allows for some customization between games. Ultimately, the goal is to wipe out the single enemy castle, to take control of theland you're in. You do so by crossing regions, and building resource management facilities in localized areas, allowing you to fund your army and upgrades.The Good : Controls are very well executed, and can be played sitting, or standing. You can simply grab, and pull the table to wherever you wish, and customize your menu options to any location you want. Using a laser-pointer style control, you can interact with things at distances you would not be able to reach normally. Gameplay is fun, though repetitive, meaning it should only be played sparingly, to last longer.The Bad : While the graphics are good, for a non-early access title at $40, you should expect more from the game. There are currently only two races to play as, and they have identical buildings\/armies, with simply a color scheme difference. Multiplayer is limited to 1v1, and while having identical armies means it's more fair, strategy becomes incredibly limited. The lack of different armies or races leads to very repetitive gameplay.Overall, this game receives a 5\/10. It's a good game with nice graphics, however the gameplay can get tiresome after only an hour of gameplay. For the price of the game, and no large updates planned, I feel this is a title you should wait for a sale to purchase. It's nice to try, but overall isn't a game you would pick up day after day. However, their combat system of laying cards out, and having the cards come alive really leans me to the realization of how wonderful TCG games could be in VR, and I hope to see more. I think Vertigo Games can learn from this title, and what was wrong with it, and truly make a great game in the future. This should of been released as early access, and expanded on with time.. I really enjoy this game, i think they are the guys who know how to design a vr game !!!. Once you get past the pretty graphics at the core it's mechanics and depth are comparable to that of a mobile game. It's a shame as really wanted a good strategy game in VR and preordered this as soon as I was able to. Don't get me wrong, this is a very well polished game; The attention to detail on the maps, the sounds, the interfaces, the cards, the "control" system, moving the table and player position in vr etc. is all great - but the game just lacks interesting gameplay. The turn based stategy really doesn't have much strategy at all. Basically it's first to get an iron farm at which point you lvl your cheap base troops and you can rush the enemy base. Once one player gets even a slight lead to give them an edge in battle, there's literally nothing the opponent can do to stop you. You don't even need to capute any of their lands, just walk on by to their castle and win the game. Hopefully they'll balance the game a lot better in future updates and introduce better mechanics to stop snowballing, but even then it'd still be very lacking in any sort of replay value.I'm very dissapointed, especially for the price they're asking. If this was \u00a35 it'd be an excellent game. However, even if they were asking \u00a310 for it I'd still be dissapointed at the lack of actual gameplay. Having a \u00a330+ price tag is ludicrous.. Love this game!+ VERY polished!+ Great voice acting+ Cute as all hell+ Gameplay is fun+ Developer fixes things with regular updates- Could be more deep and complex but I read that they are working on itHere's to hoping it gets better and better!. I have always loved a good strategy game and this one is well made. Despite the simple interface and battles you experience, it is made exactly for the current technology available. I don't see a reason to create anything more complicated than what this game brought to the table. As most people are developing "VR Legs" and ability to tolerate a game in excessive hours played at one sitting, it is very enjoyable.For the single player campaign, I have been enjoying it very much. You follow instructions, you play the game, and your experience will very of course. I have been enjoying it very much. On a high end system, its pretty sharp and smooth. It reminds me of a tower defense but of course its not but it is very fun. I manage resources, create an army, upgrade stuff, and there isn't really much anything else to do besides what we already know of a good strategy game. Sound, graphics, game play is great. Not excellent but it is great and very enjoyable. It's a full game!No multiplayer game play yet as I have not played a game yet.Don't expect epic battles and realistic graphics! This game is exactly like the video shows and is very fun. A must when it goes on special. A little steep for full price (buy at full price to support them just because VR is a new tech!). 14.99 is a GO and should be dropped at this price down the road.. I was looking forward to the release of this game for some time, so I sat down to try it out upon release. My first impression after completing the first level of the game is positive. The game presents itself as a standing game with the possibility to move around to see the playing area from a different perspective, which in general I like in a VR game. After a long day at work sitting down to play felt nice too so I was pleasantly surprised to find out that I could lower the playing area to a sitting position and being able to reach all that needed to be controlled from that position. The graphics are nice, although not over impressive, and the gameplay is smooth. The audio does the job, some voice narrations are better than others. The story is slim; you are back to save the kingdom, and apparently the king. You have 'demon'enemies; no story on them (yet?); they just seem to be your natural enemies. Accept it. :)The first level of the game showed a pleasant balance between turn based 'building' and resourcing and the inevitable battle that needed to be held to gain territory on your enemies. The 'building' part looks restricted to putting 5 types of buildings on predesigned places on the map. The buildings provide your resources. The resources are needed to put down more buildings or upgrade them. Maybe more types of buildings may be unlocked later on in the game although at this moment I have no reason to believe this will be the case. On the first level managing the resourcing part was just common sense, this will likely become more challenging. Given the restricted building options and resource types the micromanagement part of the game will not be very heavy. Which for my taste is fine.The second part of the game is the real time battle that takes places when you attack (or are attacked by) an opposing general (or castle). I was able to win these battles on the first level although I did not really know what I was doing at all times. So either I was lucky or I am a brilliant strategist ;) Going into battles requires upgrading your attacking forces and magic spells. Given the empty slots in the blacksmith section more capabilities become available on progressing through the game. The dragons have not yet come into action so that is still something to savour. I liked the battles and how I could spin the table around to view the battlefield from different perspectives. As I said before, this action part feels complementary to the turn based 'building' and resourcing section.The game has a few quirks. On the first run the audio dropped out at some point in the first level. After restarting that did not occur agaain. Placing the game menus is a hassle. It is nice that you can place them anywhere around you but it is a real pain to to actually open them. I use the Vive and its controllers; I was worried after this menu hassle that the whole game would be like that. I am happy to say that this was certainly not the case. All the menus and controls work fine. I would urge the devs to look into the this menu opening issue, though.All in all quite happy with this game. Going to attack the second level tomorrow.

 
 
 

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